Ammo

Definitions

AP level is how much armor effects the bullet's damage.
for example for softpoint pistol ammunition it would be armor - (-0.25 * armor)

Pierce Level is the bullet's ability to peirce though an object of a material level the same or lower as written.

Pistol Bullets (.35 Auto)

NameDamageAPPierceRicochetPierce LevelNotes
.35 Auto SPPiercing: 16-0.250.400.30SP (Soft Point / Semi-jacket)
.35 Auto HPPiercing: 20-10.030.15HP (Hollow Point)
.35 Auto FMJPiercing: 120.350.690.80WoodFMJ (Full Metal Jacket)
.35 Auto PracticeBlunt: 20.690.48Training round
.35 Auto IncendiaryBlunt: 2, Heat: 140.690.48Incendiary
Lights people on fire
.35 Auto UraniumRadiation: 6, Piercing: 100.690.80HardenedMetalDepleted Uranium
.35 Auto APPiercing: 90.690.810.48MetalAP (Armor-Piercing)

Low-Caliber / Debug Bullets

IDDamageAPPierceRicochetPierce LevelNotes
PracticeBulletTraceBlunt: 2Training round
AntiMaterielBulletTracePiercing: 40, Structural: 30Extra structural damage; +35 staminaDamage
DebugBulletTraceBlunt: 20000Debug round with extremely high damage
RubberBulletTraceBlunt: 1Rubber bullet; +12 staminaDamage

Magnum Bullets (.45 Magnum)

NameDamageAPPierceRicochetPierce LevelNotes
.45 Magnum SPPiercing: 35-0.250.400.30SP (Soft Point / Semi-jacket)
.45 Magnum HPPiercing: 46-10.030.15HP (Hollow Point)
.45 Magnum FMJPiercing: 280.350.690.80MetalFMJ (Full Metal Jacket)
.45 Magnum PracticeBlunt: 20.690.48Training round
.45 Magnum IncendiaryBlunt: 3, Heat: 320.690.48Incendiary
Lights people on fire
.45 Magnum UraniumRadiation: 15, Piercing: 200.690.80HardenedMetalDepleted Uranium
.45 Magnum APPiercing: 210.690.810.48HardenedMetalAP (Armor-Piercing)

Light Rifle Bullets (.30 Rifle)

NameDamageAPPierceRicochetPierce LevelNotes
.30 Rifle SPPiercing: 19-0.250.400.30MetalSP (Soft Point / Semi-jacket)
.30 Rifle HPPiercing: 25-10.030.15WoodHP (Hollow Point)
.30 Rifle FMJPiercing: 150.350.690.80MetalFMJ (Full Metal Jacket)
.30 Auto APPiercing: 110.690.810.48HardenedMetalAP (Armor-Piercing)
.30 Rifle PracticeBlunt: 20.690.48Training round
.30 Rifle IncendiaryBlunt: 3, Heat: 160.690.48Incendiary (igniteOnCollision = true)
.30 Rifle UraniumRadiation: 9, Piercing: 100.690.80HardenedMetalDepleted Uranium

Caseless Rifle

NameDamageAPPierceRicochetPierce LevelNotes
.25 caselessPiercing: 19Standard caseless round
.25 caseless practiceBlunt: 2Training round

Heavy Rifle & Minigun

NameDamageAPPierceRicochetPierce LevelNotes
.20 riflePiercing: 19Heavy rifle round
.10 riflePiercing: 5Minigun round

Standard Rifle Bullets

NameDamageAPPierceRicochetPierce LevelNotes
.20 rifle SPPiercing: 17-0.250.400.30WoodSP (Soft Point / Semi-jacket)
B.20 rifle HPPiercing: 22-10.030.15HP (Hollow Point)
.20 rifle FMJPiercing: 140.350.690.80MetalFMJ (Full Metal Jacket)
.20 rifle APPiercing: 100.690.810.48HardenedMetalAP (Armor-Piercing)
.20 rifle PracticeBlunt: 20.690.48Training round
.20 rifle IncendiaryBlunt: 2, Heat: 150.690.48Incendiary
lights people on fire
.20 rifle UraniumRadiation: 7, Piercing: 80.690.80HardenedMetalDepleted Uranium

Energy Projectiles

IDDamageAPPierceRicochetPierce LevelNotes
LaserBoltHeat: 20Standard laser shot
DestroyBoltHeat: 50High-damage “destroying” bolt
DisablerBoltHeat: 5Disabling shot; +25 staminaDamage
TaserBoltHeat: 5Taser; +33 staminaDamage, knockdown=0.5, maxLength=5
AdvancedTaserBoltHeat: 5Improved taser; +33 staminaDamage, knockdown=3, maxLength=7
EmpPulse— (EMP effect only)Generates 2-tile EMP pulse, disables electronics
DecloneBoltRadiation: 10, Cellular: 20“Declone” damage (radiation + cellular)
SniperBoltHeat: 60Sniper laser; +40 staminaDamage, knockdown=3
EnergyCrossbowBoltPoison: 20Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10
MiniEnergyCrossbowBoltPoison: 10Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10

Adapted from the Starlight wiki under CC BY-SA 4.0.