Departments
Coordination
The higher-ups and others who coordinate the crew... or die trying.
Command
Command consists of every department head. It is responsible for keeping the station and its departments running efficiently.
The heads of each department come together to form the Command department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.
Command members should always be relatively competent in their respective departments and attempt to delegate responsibility and direct work.
| Job | Job Description | Roleplay Difficulty | Gameplay Difficulty | Playtime Requirements |
|---|---|---|---|---|
| Keep the station running, delegate work to the other heads of staff, and exert your will. | Hard | Hard | Engineering: 20h Medical: 20h Security: 20h Command: 25h | |
| Handle's access reassignment fairly using your ID console, manage the service department, and keep Ian safe. | Hard | Average | Civilian: 20h Botanist: 3h Chef: 3h Janitor: 3h | |
| Manages the engineering department to ensure power, atmospherics, and the hull are in perfect shape. | Hard | Hard | Atmospheric Technician: 7h Station Engineer: 7h Engineering: 20h | |
| Manage the resources and personnel of the medical department to keep the crew alive. | Hard | Hard | Chemist: 7h Medical Doctor: 7h Medical: 20h | |
| Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe. | Hard | Hard | Warden: 10h Detective: 5h Security Officer: 15h Security: 50h | |
| Manage the supplies of the station & the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing. | Hard | Average | Cargo Technician: 5h Salvage Specialist: 5h Cargo: 30h | |
| Manage the science department, unlocking technologies, acquiring & researching artifacts, and performing experiments. | Hard | Above Average | Scientist: 10h Roboticist: 5h Science: 20h |
Nanotrasen Personnel Department
Officials sent directly from NanoTrasen who report to Command (Also see Central Command History). These roles tend to be intertwined with community-roles such as admins and mentors, giving them an immersive way of influencing ongoing rounds in the least-intrusive way possible. Also it is fun.
| Job | Job Description | Roleplay Difficulty | Gameplay Difficulty | Playtime Requirements |
|---|---|---|---|---|
| Protects NanoTrasen personnel and Command staff, at all costs. | Hard | Hard | Command: 25h Security: 30h Brigmedic: 3h Whitelist | |
| The duties of the internal affairs agent lies within auditing departments and ensuring that S.O.P is followed. They report directly to the Magistrate or NanoTrasen Representative. They have passed the corporate law and as such are licensed lawyers. | Hard | Average | Command: 10h Security: 10h | |
| Appointed judge over the station, has the final say on corporate law. Ensures that prisoners are sentenced and processed fairly. Manages the Internal Affairs when not performing legal duties. | Hard | Average | Command: 50h Security: 10h | |
| Ensures that the station duties are carried out per SOP. Commands personal advisor. When their complaints are ignored, they get Central Command involved. | Hard | Average | Command: 30h Whitelist |
Departments
The crew that keeps the station running. Sort of.
Security
Security is lead by the Head of Security. As a department it is responsible for dealing with troublemakers and non-humanoid threats like giant rats and carp.
As a result of this, and the need to walk a fine line, security sometimes is overwhelmed by angry crew (don't kill the Clown), and it is important for its members to try and stay on their best behavior.
Ensuring the safety of both station and crew is number one for Security. They are ready for any situation, and Security are on hand to maintain order and control crowds.
| Job | Job Description | Roleplay Difficulty | Gameplay Difficulty | Playtime Requirements |
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